Site Development
Explore the inner workings of each typology.
Mass-Based
Housing - High Density & Gurban
- Getting Started with High Density & Gurban
- What's in the Garage/Gurban Layer?
- How can I adjust the Circulation type of a High Density/Gurban Solve?
- What's in the Building Layer?
- How do I Add a Space/Amenity to a Building? (Retail/Back-of-House/Common Area/etc)
- How do I create and manually edit block-based high-density buildings?
- How Do I Manually Adjust the Footprint of a Building? Manual Mode
- How do I Control the Units of My Building? The Units Layer
- High-Density Units at Height
- How do I add central cores to High-density block buildings?
- Courtyard Aspect Ratio
- What are the Higher Density Parking Shapes?
- Lined Garage and Structured Liners
- Verticals
- Pinning Units and Cores
Housing - Low Density & Subdivision
- Getting Started with the Low Density & Subdivision Solves
- How can I adjust the Circulation type of a Low Density/Subdivision Solve?
- Low Density Subdivisions
- The Low Density housing Layer
- Apply and Edit Roads in Lower Density and Parcels
- How do I access my Low Density Sites? The Access Layer
- How Do I Add a Space to a Low Density Site? (Clubhouse/Park/Chalet/Park Area)
- Townhome Manual Mode
- The Units Layer: Dynamic vs. Kit of Parts
Housing - Garden
Industrial
- Getting Started with the Industrial configurator
- How do I Create an Industrial Building Database?
- How can I adjust the Circulation type of an Industrial Solve?
- How to add end bays, docks, green buffers, and yards to an industrial warehouse? (Presets Created Prior to Version 5.15)
- How Do I Add an Office/Mezzanine to an Industrial Building using the Warehouse Database?
- Industrial Manual Mode
- Building Labels
- How Do I Add an Office to an Industrial Building? (Presets Created Prior to Version 5.15)
- Industrial FAQ
- Industrial Features