Adding Spaces (Amenity/Retail/Back-of-House/Common Area/etc) to a Building

Define a specific criteria in the properties panel of a Space layer.

Amenity spaces are enabled by default in all High Density presets.


How to add a space:

A default amenity space can be duplicated by right clicking on it and selecting Duplicate (or Duplicate Above to create a space on the level above).

You can also add a space by selecting the Building layer, click the three dots at the end of the layer and select Add Space to add an additional space.


Filling in Dead Area with a Space

There may be occasions where unallocated areas within a building are shown as black hatched areas as pictured below: 

You can fill these areas in by creating a space (rename it by double clicking on it), lowering the square footage of the space to match the area (use the measurement tool).

Then simply drag the space into the dead area.


Definitions

  • Level - sets the level of the space 
  • Levels tall - sets how many levels the space is 
  • Base Level Area - sets the target area of the space
  • Single loaded - restricts the space to one side of the corridor
  • Merge levels - merge all the levels of the space
  • Type - there are 12 options
    1. Conditioned  - air conditioned inside the multifamily phase
    2. Unconditioned - not air conditioned
    3. Retail - retail space
    4. Void - removes the space entirely
    5. Multifamily
    6. Hotel
    7. Modular
    8. Housing
    9. Parking
    10. Office
    11. Park
    12. Civic
  • Location anchor - resets the space when the location is manually moved
  • Inside garage - enable/disable
  • Color - color the space
  • Remove - removes space
  • Add - adds an additional space

NOTE: The max number of amenity spaces supported is 8.


How to name a space:

Left click into the name bar and type in the name of the space.


You can use the Amenity panel to change the parameters, and the Building Input panel to change the name and color.